Organizers and Program co-chairs

Amon Rapp ( Research fellow at Computer Science Department of the University of Torino, where he directs the Smart Objects Lab. His research areas are gamification, personal informatics and behavior change technologies, investigated from an HCI perspective. He organized several workshop on Quantified Self and Personal Informatics (Hypertext 2014, Ubicomp 2015), and he is organizing a tutorial on Games, gamification and personalization at ACM UMAP ’16.

Federica Cena ( Assistant Professor at the Department of Computer Science of the University of Torino. She is currently the head of Smart City Lab at the Center for Innovation for the Territory. She is working on user modeling and personalization, with a special focus on the implications of IoT for user modeling. She is actually leading a project on gamified technologies for autism.

Frank Hopfgartner ( Lecturer in Information Studies at University of Glasgow. His research to date can be placed in the intersection of information retrieval, recommender systems, and data analytics. He is involved in two projects on exploiting gamification for user engagement and co-organiser of the GamifIR workshop series that focuses on gamification for information retrieval.

Juho Hamari ( Principal Researcher at the Game Research Lab, School of Information Sciences, University of Tampere. Dr. Hamari’s research covers several forms of information technologies such as games, motivational information systems (e.g. gamification, game-based learning, persuasive technologies), new media (social networking services, online video streaming, eSports), peer-to-peer economies (sharing economy, collaborative consumption, crowdsourcing), and virtual economies. Dr. Hamari has authored several empirical and theoretical scholarly articles on these topics from perspective of consumer behavior, human-computer interaction, game studies and information systems science.

Conor Linehan ( Lecturer in Applied Psychology at University College Cork. Conor’s research broadly concerns the design, evaluation and appropriation of games for education, health and wellbeing. He has made both practical and theoretical contributions to the field of gamification. Conor has co-organised workshops at CHI on design fiction and designing for wellbeing. Conor is a signatory of the original “Games against Health” manifesto, not the compromised second draft.